Thursday, 7 July 2011

Primeval Abyssian - What are the Rules like ?

So heres something I havent properly covered yet with Primeval Abyssian. The Rules!

The rules-system is still a work in progress, but as soon as I complete the Alpha-rules, I will post them online along with the first two WIP army-lists. The rules for this game are aimed to be as simplistic as possible - while still giving players a lot of choice and allowing for a diversity of tactics and strategies.

Commanders play a prominent role in the games - and your Commander becomes the "core" of your force. Commanders have a variety of specialised rules, including once-per-game special-moves, powerful special weapons and the ability to build barricades. I am also toying with the idea of having different levels of Commanders, with level 2 and 3 Commanders being able to build more than just simple barricades - but also allow the manufacturing of factories to build vehicles, drones and infantry.

There are a selection of "optional rules", and these are related to the different types of planets you may want to play on - and include a variety of extra-dimensional weather and planetary effects which add elements of danger to games. Terrain is VERY important in the game. You will not want to be too close to the enemy if you are in the open, and the game encourages you to use cover.

This will not be a game for everyone - of course when it comes to writing rules the only thing you can really do is write the kind of game-system you want yourself and hope others will appreciate it too. It's simplicity may be a put-off to people who love the complexity of games like 40k, but if you want something fun and simple with a huge focus on tactics and strategy that offers lots of choice - then this maybe the system for you.